Tag Archives: second

Project Hyperessay – Conclusion

One of the key ideas that was discussed as part of the Media and Performance class is the private vs. the public. 1/200th Of A Second draws from that discussion because of its transgressive methodology that recalls that of the paparazzi photographer.

This is further implicated by the fact that the Net has greatly reduced the time between an image is made and that when it is seen by others, whilst simultaneously increasing the potential number of viewers who will encounter the image.

While the project does not directly deal with the distribution aspect of the digitalised photographic image, it nevertheless has an implication in the proceedings of the project. This is evident in instances when the subject seeks clarification over why and how the images will be used. Clearly, how they their image may be distributed over the web and its resulting implications, become part of our contemporary assessment of taken of images ourselves.

Interestingly, the number who choose to clarify the motivations of the project are in the minority. The vast majority of subjects photographed behave either indifferently, or look on but nevertheless continue what they were originally doing. It may be difficult to truly account for this behaviour through this project alone despite two separate rounds of shooting. As mentioned in an earlier post (http://oss2014.adm.ntu.edu.sg/weilong/paparazzi-test-shoot/), the proliferation of cameras and general comfort of having others take pictures of us in our contemporary culture are likely factors.

While the development of the project has been relatively constant, reading more about works that deal with the private and public domain has certain helped shaped how I may extend this project further as it manifests into a second iteration or subsequent projects. For example, looking at the GRAM paparazzi catalogue has raised possibilities of using a book presentation format to recontextualise the images.

Overall, completing the project been a fruitful exploratory experience and this project will certainly be a good stepping stone as I explore more about the relationships we have with the camera and the photographic image in our contemporary culture today.

Saying Hi To Your Other Self in Second Life

In 2010, some seven years after the virtual world Second Life (SL) was launched, director Jason Spingarn-Koff set off into this wild digital world and made the documentary Life 2.0 – charting the lives of people who participation in SL radically changed their real life circumstances.

In one of these instances, a man (herein referred to as ‘John’; his real name was omitted in the documentary) created a female child avatar, Ayya Aabye, in SL and became fixated with the character for some 6 months. He would often clock over 10 hours daily on Second Life, disrupting his daily life and relationship with his fiancée.

Even though John ultimately deleted his avatar, it was too little too late and his engagement crumbled.

Though, the direct cause of their relationship cannot be directly attributed solely to Man’s obsession with SL, it certainly exacerbated existing issues.

Yet in the aftermath of his breakup,  John headed back into SL and create a brand new avatar and began immersing once more into the digital sandbox world – claiming that he would “be in virtual worlds forever, that there would nothing that would keep (him) out of them”.

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It is fascinating to see how one’s real life can become so intertwined with a constructed online/digital life. The lines between the two become blurred and feed into one another, sometimes consuming the other almost wholly.

In the documentary, John would often refer to his avatar by its name and in third person, while acknowledging that they are in ways one and the same. While leading double lives and assuming new identities is nothing new, the ease and expansiveness in which one can undertake such endeavour has never been so prominent.

The ability for the Internet to connect these individuals in a single, almost anonymous platform, to role play together is also another important component in this phenomenon. Participants often speak of the community and connectedness they experience in SL; friendships made online are as authentic (if not more so) as friendships made in real life.

As technology advances even further, we can expect increasingly immersive digital worlds in which we inhabit and “live” in. How this will fracture or enhance interpersonal relationships is anyone’s guess. But life – real, digital or otherwise, as we know it, would certainly never be the same again.