The viewer is expected to be an active agent, to interact with and to navigate around the virtual subspace. Instead of being led on to do something, the viewer would have full freedom to explore the area of the subspace. The viewer will not be held back from leaving the “gamearea” so to speak, and he or she will be allowed to freeroam to any part of the world map within the virtual environment.
The viewer would be able to intereact with objects and artifacts in this subspace, which may trigger reactions to occur in other parts of the space. The viewer would then become a catalyst for visual changes to occur within the subspace.