Tag Archives: hyperessay

Hyperessay: Role of the Viewer

The role of the viewer in this piece is not very different from that of many interactive pieces. However, it is still not practiced often in most of the contemporary art world.

Based on this i will refer to the analysis which i had done on the Hole in space by Kit Galloway and Sherrie Rabinovits.

What I felt happened here is one of the many sparks in redefining the boundaries of art. As a very reluctant student of art history, I akin it to a repeat of the ideology behind the realism movement only this time in interactive and technology driven art. From what i understand, realism began after the french revolution , naturally it was a protest against romanticism, rejecting its exotic subject matter and the idealised classicism of academic art in favour of down to earth concepts and the depiction of the common man.

In essence the same holds true to some extent, where Kit Galloway and Sherrie Rabinowitz removes the boundaries of high art. Taking it out of the display of a museum onto a public street exposed to the masses, and rightly so; as the piece was never meant to be analyzed by the academia nor be ogled by the rich or the educated. It was meant to experienced by the world, the very people that in time were to be the ones that had to accept and adapt to the changes of technology and with it connectivity, it was the rehearsal for web whether they knew it or not and also the staging point for the Gesamtwerk- the collective artwork.

This the very basis for many interactive works, where the works are true to its genre and are meant to be interacted with. Therefore the viewer has to work with the piece if not, the piece itself is nothing.

In this case, this piece is based on the many to many paradigm, where one or more entities are meant to work together, and control the piece. As it should be. The piece is not a rigidly composed soundpiece but instead put together by the masses and their interaction with the works. With their content and interaction, my content is generated: thus showing the metaphorical connections between the actions of the many and the internet in its essence.

The viewer has superseded the artist. To generate content, that is relevant to the context (the many to many paradigm) The artist and the viewer takes part in the cycle in which it content is constantly being created with as little control as possible. That is the gesamtklingen. The collective soundscape.

Hyperessay: Influences

A few conceptual and aesthetic influences.

Teamlab Balloon: Tactile interactivity

Filling up a space with tangible objects that can convey information, encourage interaction and reciprocate with one another. (Tubular sculptures,  hanging objects (lights/chimes/instruments), collective objects that move in unison creating a bridge or ripples b/w people/objects, sound interactivity)

Immersive Space: Aesthetic influences

James Turrell: The Space


A number of James’ work features a change in perception of a space. The  beauty behind which is the “immersive simplicity” that follows his works that allows us to take in and redefine our boundaries of what we perceive.

One notable comparative ideology to his works is the Parable of Plato’s Cave to bring about the notion that we are living in a reality of our own creation, subject to our human sensory limitations as well as contextual and cultural norms. Thus many factors affect our perception of reality.

Edwardo Kac: Telepresence


A series of telepresence works, in collaboration with hardware designer Ed Bennett.

Created a telerobot that would respond to signals sent through various telecommunication devices

The remote audience, situated in various geographical locations throughout the life of the project, could transmit information to the robot and retrieve it from the robot’s point of view.

In 1994, the project evolved to include the use of the Internet.

One can fly all over the earth in a matter of hours and days, not months. We have the cinema, and color television, as well as the man-made spectacle of the lights of Las Vegas or the skyscrapers of New York City. The whole world is there to be seen, and the whole world can watch man walk on the moon from their living rooms. Certainly art or objects of painting and sculpture cannot be expected to compete experientially with this. — Joseph Kosuth (Art After Philosophy, 1969)

Ref: http://ekac.org/telepresence.art._94.html

Hyperessay: Introduction

The Universal Solvent

“The piece aims to instigate reciprocation and exchange between individuals that emulates the evolution and changes in our social norms due to hyperconnectivity. It can be seen as an interpretation of how we communicate with one another as of today and what we make of it; be it a necessary transition or a disruptive presence.”

The 3 key ingredients that portray such in this installation is through the use of sound, light and a medium (water).

The Collective Sound

A musical instrument is classically a device that creates a sound controlled by an individual.

The reactionary next step to this would be the gesamdatenklingen, a synthesis of media that involves the viewer- A musical instrument in the form of an aesthetic sculpture that does not react just to a single controller, but to the audience.

Building on the changes in interactive media, and drawing away from high art culture. The viewer becomes part of the work in question.

A Reactive offline netscape

A metaphor of the many-to-many paradigm, the idea of multiple entities  contributing and receiving information at the same time with the information elements often interlinked across different websites generating and providing an endless stream of content by the masses for the masses.

This shared musical device is too symbolic as an evolution towards hyper-connectivity. Of  which i see as a natural progression of our societal standards that evolve with increased levels of connectivity and ease of communications between individuals and groups alike.

Social experiment: I would like to observe this trend as one of the keypoints of my project in terms of its rate of change and also a social commentary of the effects of what these changes have on our society.

High level shit: Figure out its potential (forced interaction) to either shape, engage and/or extend our unilateral understandings of the universal premises across multi-cultural influences.


“Human nature is like water. It takes the shape of its container.” 

With that in mind, I explored different possible methods to approach this. Based on the constraints and suitability i was looking into a more micro, geo-political viewpoint and ideation of such a construct. Something that breaks down and simplifies the elements into something more relate-able and personal that can showcase an idea of hyperconnectivity whilst actively engaging the role of the viewer.

This brought about a need for a interactive medium. Thus water.

Water is the element of change. The use of water in this piece is an extended metaphor of the volatile netscape. The medium that substitutes the idea, and allows for indirect manipulation through a containing device.