A few conceptual and aesthetic influences.
Teamlab Balloon: Tactile interactivity
Filling up a space with tangible objects that can convey information, encourage interaction and reciprocate with one another. (Tubular sculptures, hanging objects (lights/chimes/instruments), collective objects that move in unison creating a bridge or ripples b/w people/objects, sound interactivity)
Immersive Space: Aesthetic influences
James Turrell: The Space
A number of James’ work features a change in perception of a space. The beauty behind which is the “immersive simplicity” that follows his works that allows us to take in and redefine our boundaries of what we perceive.
One notable comparative ideology to his works is the Parable of Plato’s Cave to bring about the notion that we are living in a reality of our own creation, subject to our human sensory limitations as well as contextual and cultural norms. Thus many factors affect our perception of reality.
Edwardo Kac: Telepresence
A series of telepresence works, in collaboration with hardware designer Ed Bennett.
Created a telerobot that would respond to signals sent through various telecommunication devices
The remote audience, situated in various geographical locations throughout the life of the project, could transmit information to the robot and retrieve it from the robot’s point of view.
In 1994, the project evolved to include the use of the Internet.
One can fly all over the earth in a matter of hours and days, not months. We have the cinema, and color television, as well as the man-made spectacle of the lights of Las Vegas or the skyscrapers of New York City. The whole world is there to be seen, and the whole world can watch man walk on the moon from their living rooms. Certainly art or objects of painting and sculpture cannot be expected to compete experientially with this. — Joseph Kosuth (Art After Philosophy, 1969)