1. Randall Packer

    Micro-project 3: Virtual Soundscape


    Due: Tuesday, February 4

    Soundscape: Using only Soundcloud and a smart phone, narrate an approximately two-minute walk: no editing, cuts, or montage, a real-time recording. The goal of the project is to disrupt the "reality" of the situation by superimposing a fictitious spoken narrative, In other words, invent a narrative that transforms the environment, creating instead, an imaginary soundscape that you invent yourself. For example, if you are walking down the street and there is loud construction, or rain falling, or children playing, you insert your own interpretation, layering into the situation something disturbing, jarring, nonsensical, humorous, strange, etc. You are essentially changing the context of what we hear and transforming it into a new scenario of your own invention. You can either plan out the narrative in advance, or make it up on the spot, reacting and improvising to the sounds around you. This is an opportunity to explore the juxtaposition of the virtual and the real, the fictional and the actual, and the imaginary and the concrete. It is an exploration of the malleability of realty: to layer the soundscape, to create a virtual situation from fictional narrative. When you have completed the Virtual Soundscape (you may try multiple takes), upload the final piece to Soundcloud, embed it in a blog post, and write a short description (stay in character) as a caption.
  2. Randall Packer

    Media Transformations


    Week 6: February 18 - 24 (Adobe Connect)

    A history of décollage, detournment, deconstruction, hactivism, and the remix brought up to present day digital media methodologies and real-time manipulation in live performance. This history includes the manipulation of the popular image as a critique of the “spectacle” of popular culture, through the appropriation of news, magazines, advertising, and other forms of mass media. We will review a broad range of works and genres from print to video to current installation and interactive installation systems involving viewer-participation. There will be an emphasis on contemporary forms of VJ/DJ culture, laptop performance, glitch, visual music, etc., and how these real-tie media alterations blur the line between high and low cultures through their performance in venues ranging from clubs to museums.
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