1. Randall Packer

    Micro-project 1: Video Double

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    Due: Tuesday, January 20

    Video Double:  Using your smart phone, create an approximately one minute video double of yourself that constructs your "artistic alter ego." Choose a location that you find best expresses this constructed sense of identity: studio, campus, apartment, park, café, garden, etc. Do not write a script or edit your piece, although you can shoot more than one take, picking the best one. Be sure you are in the video, though it doesn’t need to be a traditional headshot. You can be walking, standing, working, sitting, or lying down. Consider any ambient noise, background movement, etc. to be part of the composition and the setting. The goal of the project is to spontaneously and improvisationally create a sense of an imaginary double in video form. The project asks the following questions: How can video be used to alter identity? How might video be used to conceal identity? How do the objects that surround you create a mutable identity? When the video introduction is completed, embed it in a blog post on your Wordpress site, and give the post a title. Include a short text description (one or two sentences) as a "caption" for the video, that concisely or enigmatically describes who you are (or imagine yourself to be) in the video.
  2. Randall Packer

    Identity Multiples

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    Week 5: February 11 - 17 (Adobe Connect)

    A discussion of identity construction and character formation in performance: the notion of the double, the avatar, and the narcissistic lure of the alter ego. An in depth look at historical and contemporary role-playing in online environments: MUDs, MOOs, Second Life, the Palace, hypertextual fiction, game strategies, e-life, and other forms of text-based and graphical desktop theater. We will study works and forms that include choreographic and gestural works in virtual space, as well as social media and networked relations between active performer-participants assuming multiple identities and character. We will explore the psychological dimensions of “life on the screen,” including the effects of multi-tasking, the confusion of identity, alienation, aloneness, fragmentation, and addiction.
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