1. Randall Packer

    Micro-project 1: Video Double


    Due: Tuesday, January 20

    Video Double:  Using your smart phone, create an approximately one minute video double of yourself that constructs your "artistic alter ego." Choose a location that you find best expresses this constructed sense of identity: studio, campus, apartment, park, café, garden, etc. Do not write a script or edit your piece, although you can shoot more than one take, picking the best one. Be sure you are in the video, though it doesn’t need to be a traditional headshot. You can be walking, standing, working, sitting, or lying down. Consider any ambient noise, background movement, etc. to be part of the composition and the setting. The goal of the project is to spontaneously and improvisationally create a sense of an imaginary double in video form. The project asks the following questions: How can video be used to alter identity? How might video be used to conceal identity? How do the objects that surround you create a mutable identity? When the video introduction is completed, embed it in a blog post on your Wordpress site, and give the post a title. Include a short text description (one or two sentences) as a "caption" for the video, that concisely or enigmatically describes who you are (or imagine yourself to be) in the video.
  2. Randall Packer

    Micro-project 2: The Collective Body


    Due Tuesday, January 28

    The Collective Body: We will create a "collective body" made up of all of our body parts randomly reassembled and reconfigured into a single composite body. Using a smart phone or digital camera, shoot ten photographs of yourself close-up: eye, mouth, nose, foot, hand, shoulder, etc.  Transfer the images to Flicker and load them into the 'Open Source Studio NTU' Flickr group. Over the course of the week the collective body will take shape, and each time the Flickr feed page is visited, the body will be randomly reconfigured, creating a near infinite number of possibilities. How does this project alter the way we think about the body as a malleable figure? How does the project allow us to rethink the human figure in the digital age, when the authenticity of the image has been subverted through manipulation. How might we think about the body as a "collective" entity, made up not as a single individual, but as a composite of selves. And finally how does the composite body reflect on the "deeply intertwingled" nature of social media: the intertwining of identities and relationships?
  3. Randall Packer

    Micro-project 3: Virtual Soundscape


    Due: Tuesday, February 4

    Soundscape: Using only Soundcloud and a smart phone, narrate an approximately two-minute walk: no editing, cuts, or montage, a real-time recording. The goal of the project is to disrupt the "reality" of the situation by superimposing a fictitious spoken narrative, In other words, invent a narrative that transforms the environment, creating instead, an imaginary soundscape that you invent yourself. For example, if you are walking down the street and there is loud construction, or rain falling, or children playing, you insert your own interpretation, layering into the situation something disturbing, jarring, nonsensical, humorous, strange, etc. You are essentially changing the context of what we hear and transforming it into a new scenario of your own invention. You can either plan out the narrative in advance, or make it up on the spot, reacting and improvising to the sounds around you. This is an opportunity to explore the juxtaposition of the virtual and the real, the fictional and the actual, and the imaginary and the concrete. It is an exploration of the malleability of realty: to layer the soundscape, to create a virtual situation from fictional narrative. When you have completed the Virtual Soundscape (you may try multiple takes), upload the final piece to Soundcloud, embed it in a blog post, and write a short description (stay in character) as a caption.
  4. Randall Packer

    Micro-project 4: Media Addiction

    Due: Tuesday, February 11 Twitter is often referred to as “micro-blogging,” in which short texts are written in 140 characters or less. This has resulted in a form of writing that is quick, immediate, and spontaneous. In this assignment, we are creating a form of “micro-theater,” in which we will role play via Twitter, assuming a Twitter / avatar-identity through which we will interact with one another through improvised exchanges. Building on the Video Double project, we will assume an identity (use the same one if you like), engaging between our characters through micro-conversation, micro-gesture, micro-action: a form of micro-theater. Yet, unlike traditional theater, our micro-theater will be distributed across the network in the third space, our interaction will be asynchronous, without the need for simultaneity or real-time exchange. The subject matter of our micro-drama will be: “media addiction.” Imagine a world in which we no longer communicate face-to-face, where all exchanges are mediated, where we prefer to be remote participants in our own social lives. (It’s not hard to imagine!) And why? Because we are addicted to media, we prefer to communicate telematically via our devices because it is safer, easier, and perhaps even more inventive. Now, situate yourself in a world of addictive media with other addictive students, using the #ossntu hashtag as a kind of symbol of your collective addiction. (You can ask other friends to join us using the #ossntu hashtag). Don’t force it, you already live (at least partly) in this “addictive” world, so it […]
  5. Randall Packer

    Project Hyperessay


    Overview of the Project Hyperessay

    Using the form of the hyperessay (essay with hypermedia elements) integrate a textual description with relevant graphics, video, sound, and links drawn from micro-projects, readings, discussion and other research to develop the final project. Gather together media and links to related readings and/or artworks that support your project hyperessay. The project hyperessay will be carried out in five sections/posts throughout the course of the semester and displayed as a "category page" using the category "Project Hyperessay" on your site. The project hyperessay will be developed incrementally over the course of the semester. Each section will be created as a unique WordPress post, with each section revised through the course of the semester as your project evolves. The project hyperessay should take full advantage of the multimedia capabilities of Wordpress: with embedded images, video, links, sound, etc.
  6. Randall Packer

    Final Project


    The Internet as a medium for live performance

    How has the Internet as a space for production altered the way you work, conduct research, engage in dialogue, share ideas, and collaborate? How has the idea of studying online in a studio course challenged and transformed your view of media art? And finally, how has communication, social interaction, and dialogue encouraged you to think differently about the artistic process? These are questions to consider in the creation of a final project for Media & Performance. The goal of the final project is to bridge your practice, whether it be film, sound, animation, graphic design, etc., with the Internet as a medium for live performance. Consider a final project that utilizes the concepts, Web tools, production methods and online experience as explored throughout the course. Create your work (even if performed in a physical space) so that it can be viewed and experienced online. In many cases, the outcome of the final project will be prototypical, in other words, a realization of an idea that could be expanded in the future.
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